Name:
Character Class:
Intelligence:
Reflexes:
Technical Abilities:
Cool:
Luck:
Attractiveness:
Empathy:
Rebel rockers who use music and revolt to fight authority
Rockerboys are the medieval bards of the dark future, the rebels, the punks and the musicians who use their voice to inspire the masses. Rockerboys are there to spread the anti-corporate message, to inform the downtrodden and weak and to lead groups into battle. The most famous Rockerboy to ever live is Johnny Silverhand; a soldier gone AWOL, he leads the band Samurai all the while plotting against the evil Arasaka corporation.
Hired assassins, bodyguards, killers, soldiers
Typically ex-military, almost certainly cyber-enhanced with more weaponry than a small army and ready to blow you away if somebody was paying. The Solo is your typical gun for hire character class, who thinks first, asks questions later and collects a paycheck for it. Morgan Blackhand, described as the Solo's Solo, is the most famous of these mercenaries.
Cybernetic computer hackers
Fanatics of the workings of the Net. Rather than living in realspace where their abilities are limited by reality, Netrunners prefer to experience life through the means offered within the Net's artificial universe. With unique access to the Menu, they find themselves naturally savvy in sapping company networks and breaking into high-priority security systems for both a living and entertainment. These network trespasses are necessary to steal funds and information from networks. The data that is stolen is generally sold to a third party buyer, however this data does not come free, as the Netrunner must undergo the ultimate challenge of man versus machine in bypassing counter-intrusion programs that guard the techno-fortresses of the Net.
Renegade mechanics and doctors
Techies typically have the highest tech stat of the group and play an important role making tech work for them.If you're any good, you're making a lot of money. And that money goes into new gadgets, hardware and information. You'll buy almost any new thing- because it might have a dozen side applications you can use. Of course, your black market work isn't just making you friends-it's also racking you up an impressive number of enemies as well; people who've run into your handiwork and resented it. So you'll invest a lot in defense systems and, if really pushed to the wall, call in a few markers on a Solo or two.
Newsmen and reporters who go to the wall for the truth
They're bending the truth out there. And you're going to stop them. Someone has to do it. The Corporations rule the world. They dump toxins, destabilize economies and commit murder with equal impunity. The Government won't stop them-they own the Government. The only thing between the Corporations and world domination is the Media. And that's you.
Maximum lawmen on mean 21st century streets
In the old days, they only used to shoot at cops. Now you're lucky if you just take a slug. The Street is mean these days, filled with new drugs, new gangs, and new weapons that make an M-16 look like a kid's toy. If you're on a City Force, you know how bad it is. You're carrying at least four high caliber weapons, most of them full-auto types, wearing a Kevlar vest that'll stop 850 ft/lbs per square inch- and you're still outgunned and outflanked. Half the gangs are cyber: super speed, super reflexes, enhanced night-vision, weapons in their arms ... The other half are freelance Corporate meres - gangs hired by the Corps to enforce their policies on the street. And there you are - a beat cop or detective in an armored squad-car, patrolling this jungle with the heavy predators.
Slick business raiders and multi-millionaires
In the old days, they would have called you a yuppie - a hard driven, fast-track MBA on his way up the Corporate ladder. Sure, it's selling your soul to the Company, but face it; the Corporations rule the Cyberpunk world. They control governments, markets, nations, armies - you name it. And you know that whoever controls the Corporations controls everything else.Right now, your life as a junior executive is anything but easy. There are guys underneath you who'd kill for a shot at your job. There are guys over you who'd kill to keep you out of their jobs. And they're not kidding about the killing - every up and comer in the Corporation has his own crew of Solos and Netrunners to cover his pet projects. Sabotage? Constantly. Bribery? Routine. Blackmail? Common. Promotion by assassination? Always a possibility. The stakes are that high - one slip and you could be out on the Street with the rest of the trash, or dead.
Deal makers, smugglers, organizers and information brokers
You realized fast that you weren't ever going to get into a Corporate job. And you didn't think you were tough enough or crazy enough to be a Solo either. But as a small time punk, you knew you had a knack for figuring out what other people wanted, and how to get it for them. For a price, of course.Now your deals have moved past the nickle and-dime stuff into the big time. Maybe you move illegal weapons over the border. Or steal and resell medical supplies from the Corporations. Perhaps you're a skill broker acting as an agent for high priced Solos and 'Runners, or even hiring a whole Nomad pack to back a client's contracts. You buy and sell favors like an old-style Mafia godfather. You have connections into all kinds of businesses, deals and political groups. You don't do this directly, of course-no, you use your contacts and allies as part of a vast web of intrigue and coercion. If there's a hot nightclub in the City, you've bought into it. If there are new military-class weapons on the Street, you smuggled 'em in. If there's a Corporate war going down, you're negotiating between sides with an eye on the main chance.
Road warriors and gypsies who roam the highways
They drove your family off the Farm ten years ago. The Corporations rolled in, took over the land, and put rent-a cops all over the place. It wasn't the first time it'd happened; it wouldn't be the last. Gradually, your family fell in with a bunch of other homeless families, and they met another group ... until you'd created a Nomad pack of nearly two hundred members.Now, crammed into a huge, ragtag fleet of cars, vans, buses and RV's, your Nomad pack roams the freeways. You look for supplies, odd jobs and spare parts in a world where society has fragmented. The pack is your home-it has teachers, Med Techs, leaders, and mechanics it's virtually a town on wheels in which everyone is related by marriage or kinship. Sometimes the Pack pulls into a town just to fuel up or get grub. Other times, it swings south to follow the harvest; you pick crops in trade for cash or food. Less law abiding Packs are like mobile armies, terrorizing cities and hiring out as muscle in Corporate wars. For obvious reasons, the cops don't like Nomads. But it doesn't matter-your vehicles are usually well armored and bristling with stolen weapons; mini guns, rocket launchers and the like. Every kid knows how to use a rifle, and everyone packs a knife. Being homeless in the 2000's isn't easy.